Wednesday, December 7, 2011

We now have a proper url!

Yep. Browser Rousers has joined the .com crowd. Update your bookmarks accordingly, y'all. (Or don't. It probably won't matter a bit.)

Robots Can't Think

These days, it's kinda debatable whether robots think or not. They haven't quite gained full sentience and all that, but they do seem capable of making decisions... within certain parameters...

Anyway. Enough of this philosophical mumbo-jumbo. We're here to review the Flash game based on that very premise - Robots Can't Think - and perhaps find an answer. Or just a lot of bloody hard puzzles.


Concept

Robots Can't Think drops you in the mechanical shoes of... a robot. Yep, what a surprise. Part of a line of seemingly identical automatons, your robot is forced to run a gamut of increasingly difficult puzzles, using its powerful arms and legs - as well as a few nifty technological gadgets it acquires along the way - to overcome all obstacles. Why is the little bugger forced to do this? Foul play may be afoot, if the little flashes of cut scene are any indication...

Anyway. All that boils down to you, with robot, in puzzle rooms. Solve puzzles using blocks and powers and timing and stuff. They get harder and harder as you go along. Not terribly original or novel, but a solid enough base. No complaints.


Controls

Robots Can't Think is another merciful browser game that relies primarily on the arrow keys to do the job, along with occasional dips into the letter keys to activate your robot's powers. No huge problems here, though the robot's sensitivity to clinging to the wall cost me several otherwise good runs through tough puzzles. Be careful when falling or jumping, as latching onto a wall by accident will eat up precious seconds.


Graphics

Robots Can't Think is okay in the visuals department. It's hardly jaw-dropping, but it IS clean and relatively attractive. The robot itself could stand out a bit more, I suppose - it's pretty damn generic looking - but I guess that's also part of the point of the game.

Sound

Techno. Pure techno. The same song throughout, as well. Never a fan of techno, and never a fan of constant repetition, so the music got muted after less than ten minutes of play.



Challenge Rating

Ahh, here's the creamy center that most puzzling fans want to hear. Is Robots Can't Think difficult? In a word, yes. In two words, hell yes. In three words... okay, four... I couldn't beat it.

Robots Can't Think is a puzzling nightmare. In a good way, of course, because even though every puzzle is solvable... I think... doing so requires a lot of trial-and-error. The puzzles are satisfyingly hard, and will probably fly over the heads of casual gamers. You need to do a lot of thinking to get through this game, and even if you know HOW to get through a level, you also need the timing and finesse to execute your plans, because this is a game that pays very close attention to time.

Conclusion?

Robots Can't Think is a little above average in every way, and only stands out among browser puzzlers in that it's very, very hard. Fans of brain teasers will love this game. Everyone else? Eh. It's not bad.

PLAY ROBOTS CAN'T THINK

Tuesday, December 6, 2011

Culmination

DEATH TO VANDHEER LORDE

Whoops. Sorry. Bit of an outburst there. It's relevant to this review, however, because that's exactly what you want to do in Culmination: beat the crap out of some shadowy dude called Vandheer Lorde.


Concept

I've pretty much explained the premise behind Culmination already, but I'll be a bit more in-depth here. You play somebody more or less known as Lone Warrior, a man with a purpose: to kill a demented, power-hungry lord named Vandheer Lorde. The rest of the story may be explained in the rest of the Armed With Wings series, which I haven't played, but you get the overall idea regardless of background filler. Kill Vandheer Lorde.

How do you accomplish this feat? One sword, two swift legs and a slew of crazy combat moves, that's how. Culmination is a side-scrolling platformer that puts you in the shoes of a powerful samurai who gets more and more powerful the more he smashes the crap out of his monstrous foes. Running and jumping your way through monochrome environments you engage in battle with all manner of shadowy demons, and you need to slice through them with some very fancy sword-swinging attacks while avoiding their return swipes. That's Culmination in a nutshell.


Controls

Culmination requires absolute control over your character at all times. Little slips in judgement can get you killed really fast, especially on the game's Hard Mode, as the enemies are fairly ruthless - and can take quite a beating before they go under. Pinpoint control is a necessity.

And, for the most part, Culmination delivers. Your character will, on most occasions, go exactly where you want him to go. He doesn't ALWAYS seem to move flawlessly, though, and his tendency to drift on landings can result in some frustrating deaths. If you're going to fight, try to stay as far away from pits as possible, and don't underestimate the amount of ground you can cover while attacking.

I will add that Culmination is a little more complex than your average browser game, as you can potentially use A, S, W and D all in a single fight, depending on the buildup of your power meter. That said the simplicity of their implementation is perfect for a browser game rather than forcing the player to try and execute crazy move combinations, as might be the case in a console game.


Graphics

Culmination's visuals are THE reason every browser gamer should try it at least once, because this game is damn beautiful. The environment is uniformly fantastic, with wonderful atmospheric effects that are only amplified by the greyscale colouring. For example:


Would you believe that's a browser game? I sure as hell wouldn't.

And the combat! My god, the combat! Culmination is straight out of the pages of sword-swinging anime, utilizing fluid, swift movements that put real life to shame. These screencaps don't really capture how good this game looks when you're in the midst of a fight.

My only problem? There's a lack of variety in the enemies. You'll face the same couple creatures over and over, with only slight variation as you progress. It's not a long game, though, so that's okay.


Sound

The music on Culmination is okay. It's action-packed without going overboard, and doesn't break the atmosphere established by the graphics. I especially enjoyed the menacing boss music near the end of the game, even if I didn't get to hear it too often.

Challenge Rating

Culmination isn't too difficult after you've gotten past the first few levels, as you'll quickly adapt to the controls. Your first fight will end badly; second, a bit better; third, you should get the gist of playing. The big challenge on the first play is getting used to your various moves... and not accidentally jumping into pits.

Then you play on Hard, and all that changes. The enemies will rend you. The challenge curve is pretty steep on Culmination when you move between modes, and most players won't be able to beat Hard (I know I couldn't). That said you don't HAVE to play all the way through the game again to play each of the Hard levels - you just won't get any trophies for artificially skipping ahead.


Conclusion?

Culmination is a great game. It has a few little graphical problems, and the controls could use a little bit of tightening, but neither should hurt the experience too much. Give this beauty a ride if only to see these shadowy warriors in action.

PLAY CULMINATION